This can also stack with a factions 12x mining bonus if the player owns the star system. The more massive the planet the more resources it likely has. Due to the massive number of blocks that compose a planet there is upwards of hundreds of thousands of units of resources depending on size. When a planet spawns it will randomly pick 2 resources, either ore and/or crystal, to seed into each of its plates. Planets are an extremely good source of resources. Power and Shielding unfortunately do not transfer between plates. If a player were to make a planet their home base, all plates will benefit from the invulnerability. Once one plate has been claimed, all plates are claimed. If a player wishes to claim a planet for their faction, then they will need to place one Faction Module down on any plate and claim it. All station specific blocks can be placed on planets as well as allowing players to use planets as their home bases. Theoretically this can be set as high as you like through the main menu, but will become much harder on performance if made larger.įunctionally planets act as pre-generated Space Stations. The larger the number the larger the planet. You can see this on a planet's name plate by selecting the planet using the F key. This radius is displayed as an "R" followed by a set of numbers (ex. Each is generated with a random median radius which directly determines the size of every one of its plates. Every plate is centered around a molten core, the churning mass that keeps the planet together. Depending on the size of the planet each plate could contain anywhere from hundred of thousands to millions of blocks. ![]() Planetary surfaces are made up of 12 pentagonal plates. This sector uniquely rotates around the planet in order to simulate a day and night cycle. All planets, no matter how big, will occupy their own sector. Systems with purple orbits usually, but not always, indicates the existence of a planet. Planets are massive Dodecahedron shaped entities that will only spawn in star systems.
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